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Home » Posts tagged 'Experiential Education' (Page 4)

Experiential Education

Reimagining (Space) Engineering Education

Description This project aims to prototype a fundamentally different way to imagine space engineering education in a sustainable way, through a prototype 12-week intensive experience for students from across all undergraduate age groups, with TA support, in Summer 2021. The 12-week prototype will trial different, highly-integrated approaches to material taught, teaching time and methods, learning […]

HiP/HeT: An Online Resource for Enacting Consumer/Survivor-led Mental Health Education

Description History in Practice/Histoire en Tête (HiP/HeT) is an open access consumer/survivor-informed mental health resource for teaching, learning, and knowledge sharing for future health practitioners and humanities and social science students. This project uniquely positions York as a leader and innovator that builds on York’s reputation for engaged scholarship and pedagogical innovation. In a pilot […]

Learning the Bruce: Community Engagement and Capstone Field Course Experience in Bruce County, Ontario, Canada

Description Learning the Bruce is a capstone, experiential, field course held in Bruce County, Ontario. The Bruce Peninsula is a UNESCO World Biosphere Reserve containing the largest continuous forest in southern Ontario and attracts tens of thousands of visitors each year to two national parks. There are a range of environmental, economic, social, and cultural […]

The Planning Skills Lab

Description The Planning Skills Lab is a co-curricular initiative of the MES Planning Program to enrich Experiential Education and employability prospects for students pursuing careers in urban and regional planning. The Lab consists of weekly workshops with guest alumni and experts who facilitate hands-on sessions on innovative planning methods and tools used in their field. […]

Towards a Balanced Artistic Production Methodology/Pedagogy at AMPD through Critical Making and Sustainable Design 2020-2022

Description The AMPD Makerspace’s central goal is to integrate digital fabrication and related technologies into AMPD curriculum and the activities of staff and students, in order to enhance experiential education opportunities, improve student learning outcomes, and foster intercultural and international work through invited exhibitions and external projects.  After almost a year of operations, we have […]

Bridging Theory and Practice in Risk and Insurance Studies

Description The gap between formal education and the needs of the insurance industry, and financial services more generally, has never been more disconcerting. The recent financial crisis is often quoted as a corollary of this gap, and theoreticians are blamed. But misuse of the theory in applications is just one horseman of the apocalypse. Another […]

Better Recruitment, Retention and Undergraduate Learning Through Mechatronics Experiential Education

Description Many freshman engineering students are choosing their program or area of concentration with very little understanding of engineering itself. While traditional lab courses help students better grasp the studied theories, they rarely help to instill the idea that engineering is about “doing” and not just learning “equations, heuristics, and theories”. This project aims at […]

diVRsity (CVRriculum) program: embedding Virtual Reality as an experiential education medium to teach empathy

Description Project Year 1: diversity program: embedding Virtual Reality as an experiential education medium to teach empathy The diVRsity Program focuses on building essential human skills, such as empathy, by raising awareness about important diversity issues, like accessibility. This human-powered, technology-enabled program equips students and educators with the tools they need to recognize universal design […]

Person-Centered Serious Games for Mental Health Education and Interprofessional Care

Description This mixed method research project addresses two problems: 1) the need to understand more deeply the lived experiences of individuals living with mental illness in order to inform the design of a series of two mental health serious virtual simulation games (VSGs), geared for intersectoral students, nursing and social work, in post-secondary education and; […]

Environmental Education of 첥Ƶ Students: Windows, Art and the Conservation of Migratory Birds

Description Undergraduate students in three BES courses in the Faculty of Environmental Studies will learn about the songbird window collision problem, songbird migration and solutions through their collaboration to install window art, effective for reducing bird deaths, on a set of windows in the Health, Nursing and Environmental Studies (HNES) building: ENVS 2122 Community art […]